The biggest Windrose box we run — 24 GB of guaranteed RAM and an 8-core CPU cap for the largest crews. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so this is the tier for big pirate crews; realistically ~5–8 players, best-effort on a brand-new Early Access game. Every server setting and the full world-difficulty surface are labeled fields in your panel; no JSON, no updater tool. Direct connect on by default. NVMe storage, DDoS-protected network, nightly offsite backups. No mods — vanilla only. Early Access note: player counts are our honest measured estimates, not the dev spec, and patches can shift them — if your crew outgrows this or a patch changes the math, we'll resize you and sort it out, no penalty, until the game stabilizes.